
Tomb Raider: Legacy Of Atlantis‘s fresh trailer during last night’s PlayStation showcase came with the news that its release has been pushed back to February 12th, 2027. Alongside that, the game’s Steam page has been fleshed out a bit more, including the addition of an AI generated content disclosure notice.
“AI-assisted tools were used during development to support some early exploration and temporary development content,” reads the disclosure notice, which doesn’t appear to have been on the Steam page as of April 17th. “Any AI-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team.”
The AI use here sounds similar to how Pearl Abyss said earlier this year that the tech had been used during Crimson Desert‘s development. In the Red Pudding’s case, however, some of the genAI assets ended up being left in for release, somthing the studio swiftly said was a mistake that they’d rectify sharpish.
This isn’t the first time the Tomb Raider series has been linked to AI use in development, with Aspyr pulling AI-generated voiceover lines from Tomb Raider IV-VI Remastered last year after French actor Françoise Cadol took legal action.
Legacy of Atlantis, meanwhile, is being developed by Crystal Dynamics and Flying Wild Hog under the publishing eye of Amazon Game Studios. That’d be the same Amazon Game Studios who were alleged in a recent report from Eurogamer to have brought in an “AI mandate” around mid-2024, with it being claimed this pushed a since cancelled game codenamed Project Trident into a revamp which included the addition of LLM-powered NPCs.
Crystal Dynamics, meanwhile, have been hit with multiple rounds of layoffs over the last few years, as they’ve worked on Legacy of Atlantis and new entry Tomb Raider: Catalyst.