Perhaps sensing competition in the field of Japan-flavoured arcade racing games, Forza Horizon 6 devs Playground Games have revealed the open-world vroomer’s system requirements. Agreeably, they’re a sensible balance of attainable low-end fare – at 1080p, a GTX 1650 and 16GB of RAM are apparently all that’s needed for 60fps – and the kind of hulking graphics bricks that you’d expect for 4K ray tracing. Only the most baby-oiled of hypercars for the RX 9070 XT owners, you understand, though support for lil’ handhelds like the Steam Deck is confirmed as well.
In a possible recognition of ongoing component pricing wretchedness, Forza Horizon 6’s modest RAM requirement is accompanied by the note that the fastest NVMe SSDs are only necessary if you’re tearing about in 4K. There’s nothing about install size, mind – the 110GB Forza Horizon 5 was a bit of a storage hog, so expect 6 to be at least as girthy.
The specs release came as part of a blog post detailing some of the game’s PC features. These include all the usual upscaling suspects of DLSS 4, FSR 4, and XeSS 2.1 – no Crimson Desert-style Intel abandonment here – as well as ultrawide monitor support, uncapped framerates, a built-in benchmark tool (“Yay”, all currently working hardware editors said simultaneously), and the aforementioned ray tracing.
This will be the first Forza Horizon to take RT effects out of the car-smut viewing modes of Forzavista and the Garage, and actually apply them while you’re playing normally. Unsurprisingly, though, and in contrast to the lightweight entry specs, those requirements show you’ll need a beefy GPU to keep speeds up while the most reflective reflections and illuminating global illuminations are at work.
Forza Horizon 6 is out on May 19th. As an actual game, it thus far looks a bit like Forza Horizon 5 Nippon Edition, though Playground have shown off its curious swerve into real estate development, its obstacle course-style Horizon Rush events, and the return of Forza Horizon 4’s seasonal changes.