4X strategy game Entrotria is in theory Galactic Civilizations but looks like a Jackson Pollock painting

4X strategy games tend to look an elegantly patterned tablecloth covered in toy soldiers. Entrotria looks like a geode full of maggots, or the inside of a prehistoric fridge. Admit it, you did not clock the screenshot above and think “4X”. You scanned it and thought “I don’t remember sneezing” and by extension, “I need to get my sinuses drained immediately”. Here’s a trailer.

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The visuals are even more unhinging for the seeming straightforwardness of the game as described on the Steam page. “A turn-based space 4X strategy game with distinctive resource management. Explore exotic systems and acquire powerful technologies,” it reads. “Exploit your planets, trade with other races and destroy those who stand in your way.”

Clarity is often a virtue, developer Simon Alber, but I fear you are underselling the plankton. Assuming that’s plankton. Continuing my recent thoughts about Morsels, I love the splattergun strangeness of this game, which really comes alive in the real-time autobattling segments. I am looking forward to discovering whether it plays as differently as it looks, as and when it releases, which will be… somewhen. In the meantime, here are some bullet points:

– 12 asymmetric species

– 300+ technologies

– 150+ different hexagon types

– 250+ buildings / building upgrades

– complex politics and market system

– versatile spaceships and epic space battles

If this kind of thing jollies your nostrils, you might also enjoy Calyx, a real-time strategy game in which you fight a planet’s worth of gradually encroaching plants.

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