Lag and TPS drops at high player counts have been some of the biggest problems plaguing Minecraft servers over the years. A new plugin called “Mammoth” promises to fix these issues.
The new Mammoth plugin allows Minecraft servers to hold thousands of players in one world without facing any server TPS loss. This is mostly thanks to a change in Minecraft’s backend architecture, which will be explained in this article.
What does the Mammoth plugin do for Minecraft servers?
Minecraft multiplayer servers often suffer from TPS issues at high player counts. This is mostly because a massive chunk of the server code has been written to perform on a single “main” thread. This is far from optimal when considering high player-count environments.
Using Mammoth, server admins will potentially be able to host thousands of players within a single Minecraft world. This could open up the doors for a new type of multiplayer experience, the likes of which players haven’t seen before.
As a testament to hope, the creator of Mammoth shared this video showcasing thousands of players moving within a single world. The server maintained perfect performance (20 TPS) throughout the test, despite being hosted on a mere laptop.
Players can build the Mammoth plugin themselves by visiting the official GitHub page. Readers can click here to be redirected to the page.
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For more information, players can visit the official WorldQL website. Here’s the link to the website.