Minecraft: Bedrock Edition Beta 1.18.10.24 tests frogs from ‘The Wild Update’ – Windows Central

Minecraft The Wild Update 1.18.10.24 Beta ImageSource: Mojang Studios | Twitter

It’s a big day for Minecraft in more ways than one on Wednesday. On one hand, Minecraft is celebrating crossing one trillion views on YouTube, a massive accomplishment worthy of praise. On the other, Minecraft: Bedrock Edition’s typically mundane beta is getting an exciting addition this time around with the release of Minecraft: Bedrock Edition Beta 1.18.10.24. For the first time, Minecraft players get to play with frogs.

Recent Minecraft betas and snapshots still revolve around the Caves and Cliffs Update, but Mojang Studios is absolutely already looking ahead to the next major Minecraft content update, The Wild Update, which is slated to release at some point in 2022. Still, it’ll be a surprise for many players to see such a sizeable feature from the aforementioned content release being tested so early, with frogs being one of the headling features of The Wild Update.

If you want to experiment with frogs, you can start a new world in Minecraft: Bedrock Edition Beta 1.18.10.24 after enabling The Wild Update experimental features toggle. A lot of frog behaviors are enabled already, including croaking, jumping, swimming, and more. You can also breed frogs to hatch tadpoles, which will grow into different varieties of frogs depending on where they’re born.

Minecraft is one of the greatest games ever made, and holds on to its title as one of the best Xbox games by continually evolving with new features and content. In case you missed it, Minecraft: Bedrock Edition 1.18.2 was recently released as a patch update with a variety of fixes and improvements for the game.

The full changelog for Minecraft: Bedrock Edition Beta 1.18.10.24 includes:

Experimental features

Frogs

  • Frogs will spawn in Swamp biomes
  • Frogs can croak, jump, swim, and walk on land
  • Frogs can eat small Slimes, causing a Slime Ball to drop
  • Frogs can be tempted and bred using Seagrass, but this is just a placeholder food for now
  • Frogs lay eggs after mating
  • Frog eggs that hatch spawn Tadpoles
  • Tadpoles can swim in water
  • Tadpoles “jump around” like fishes when on land, and eventually die
  • Tadpoles that grow up will turn into a Frog
  • Tadpoles grow into a different type of Frog based on the biome they are born in
  • Tadpoles can be caught in a Bucket

Features & bug fixes

Gameplay

  • Players no longer gain a particle effect when obtaining Bad Omen from Pillager Captains
  • Sleeping in a Bed will once again trigger the fade to black screen
  • The camera now will interpolate its position again when the player sneaks

Villagers

  • Villagers now make a “No” sound when attempting to make a trade when they are out of stock

Rendering

  • Fixed a bug where the Ender Dragon would become invisible when flying towards the portal fountain after dying

Stability & performance

  • Fixed a crash that could occur when the player is near a village
  • Fixed a crash that could occur when shift-clicking Armor in the Crafting Table while using Pocket UI

User interface

  • Added appropriate padding to “Item Text Name” box UI for when players have Armor equipped in Survival mode and select items via the hotbar
  • Fixed an issue where text shadows had a reduced offset when text message contains button glyph

Vanilla parity

  • Added the Globe Banner Pattern on Bedrock

Commands

  • Fixed a bug that caused the /kill command to not kill entities with the Absorption effect
  • When using /replaceitem on a Donkey’s or Mule’s Chest, the item will now go to the correct slot

Education Edition

  • Axolotls, Bees, Boats, Cats, Dolphins, Glow Squids, Goats, Hoglins, Iron Golems, Ocelots, Pandas, Parrots, Pigs, Polar Bears, Squids, Striders, Wolves, and Zoglins can now have Balloons attached to them. Wow, that’s a lot of mobs!

Technical updates

Android

  • Target API has been updated to API 30 for Google Play Store

Commands

  • The game no longer crashes when you nest schedule commands in functions

Data-driven mobs

  • The random chance for a wild adult Ocelot to spawn with two children is now handled by components added in the entity JSON definition

Molang

  • Access of missing public variables on other entities will return 0.0 and not cause an error
  • Fix loading of public variables containing capital letters not to cause an error
  • Added slot.equippable as a slot option for WearableItemComponent and Molang

RandomStrollGoal

  • Improved performance in RandomStrollGoal

GameTest framework

  • Dimension
    • Updated Dimension:spawnEntity to take a Location or a BlockLocation
  • BlockBreakEvent
    • Added property brokenBlockPermutation to indicate which kind of block was broken

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