League of Legends 11.13 Countdown: Release Date, Server Downtime Time, Tahm Kench Champion Rework, Item Chang – RealSport101

League of Legends version 11.13 is right around the corner and we have everything you need to know about when the next update is due to arrive and what changes we’re expecting to arrive.

There’s quite a few item changes, a few new Champion skins, and a Tahm Kench rework to look over at the moment…

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When Does Riot Games’ Next Update Drop?

At this stage, League of Legends has been around a long time and Riot Games has been updating League of Legends for a long time. Thankfully, this means that a League of Legends updates is all fairly routine, all things considered.

With this in mind, League of Legends 11.13 is expected to drop on June 23rd, 2021, at the following times:

  • 03:00 PST / 06:00 EST – NA Servers
  • 05:00 BST – EUW Servers
  • 03:00 CET – EUNE Servers

These aren’t confirmed just yet, but if version 11.13 is handled like any other League of Legends update we should see these times adhered to.

What Time Do The Servers Go Down?

When Riot Games issues an update, they need to take the live servers down to do it. League of Legends, being an online-only title, isn’t any different and this isn’t too expected. It happened with version 11.12, and 11.11… and 11.10. You get the idea.

Typically, the maintenance downtime begins at the same time as the update’s pre-suggested release time. This means we should see downtime begin at the following times:

  • 03:00 PST / 06:00 EST – NA Servers
  • 05:00 BST – EUW Servers
  • 03:00 CET – EUNE Servers

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Server downtime typically lasts around three hours, but Riot Games doesn’t confirm these details until much closer to launch. Even now.

Early Patch Notes Confirmed

Usually, Riot Games alumni Mark Yetter shares information about the upcoming Riot Games patch notes ahead of the release. Think of it like a teaser. This time around, however, we’ve been able to uncover some early patch notes from Surrenderat20.

Tahm Kench Rework

Base Stats

  • Base HP – lowered from 600 to 570
  • HP per level – lowered from 100 to 95
  • Base armour – lowered from 47 to 42
  • Mana per level – increased from 40 to 50

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Ability Changes

  • An Acquired Taste (Passive)
    • Attacks deal (2.5% Health) bonus magic damage. Against champions, they add a stack of An Acquired Taste for 5 seconds, up to 3 times.
    • At 3 stacks, Tongue Last and Devour become empowered against that champion.
  • Tongue Lash (Q):
    • Mana Cost – 50/46/42/38/34
    • Cooldown – 7/6.5/6/5.5/5 seconds
    • Deals [80/130/180/230/280 (+70% AP)] magic damage to the first enemy hit and slows them by 40% for 2 seconds.
    • On Champion hit, heals Tahm for [6/7/8/9/10%] of his missing health and applies a stack of An Acquired Taste. If that Champion already had 3 stacks of An Acquired Taste, they will also be stunned for 1.5 seconds, consuming the stacks.
    • Activate Devour while your tongue in midair to devour enemy champions who already have 3 stacks of An Acquired Taste from a distance when you hit them.”
  • Abyssal Dive (W):
    • Mana Cost – 50/65/80/95/110
    • Cooldown – 20/19/18/17/16 seconds
    • Dive down and re-appear at the target location, dealing [100/135/170/205/240 (+100% AP)] magic damage and knock up all enemies in an area for 1 second.
    • Devoured allies units can be taken along for the ride (but can always hop out early).”
  • Thick Skin (E):
    • No Cost
    • Cooldown – 3 seconds
    • Passive: 45/50/55/60/65% of damage Tahm Kench takes is stored by his Thick Skin. While out of combat for more than 4 seconds, Thick Skin will rapidly be consumed to heal Tahm for 30-100% of its value.
    • Active: Convert all your stored Thick Skin into a shield, lasting 2.5 seconds.”
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  • Devour (R):
    • Mana Cost – 100
    • Cooldown – 120/100/80 seconds
    • Tahm Kench devours a champion for a few seconds. He can re-cast to spit them out.
    • Enemy Champions: Require 3 stacks of An Acquired Taste. Are devoured for up to 3 seconds and take [100/250/400 + (15% +0.05% AP) of their Max Health) magic damage. Tahm Kench is slowed by 40% and Grounded during this effect.
    • Ally Champions: Are devoured for up to 3 seconds and are granted a shield blocking [300/450/600 (+100% AP)] damage for up to 2.5 seconds after being spit out. Allies can also choose to exit early. Tahm Kench is slowed by 40/25/10% and Grounded during this effect – but he can cast Abyssal Dive.”

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You can see all of this in action below:

Champion Changes

Kindred – Buff

  • Mark of the Kindred (Passive)
    • Attack speed per mark lowered from 15% to 5%

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Item Changes

Black Cleaver

  • Item’s Health has increased to 450 from 400

Cosmic Drive

  • Item’s Movement Speed has changed to a flat 20 from a range of 10-30 that scales with levels
  • Ability Power has increased to 80 from 70

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Dead Man’s Plate

  • Item’s charge time has halved to 4 seconds from 8 seconds
  • Item’s maximum Move Speed has decreased to 40 from 60
  • Damage dealt on hit has changed to [1-40 (+100% base AD) physical damage, based on the count of stacks] from [1-100 magic damage based on the count of stacks]

Force of Nature

  • New! Unique – Absorb: After being Immobilized, heal for [8% of maximum health] over 4 seconds Removed! This item now doesn’t stack Magic Resistance and Move Speed

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Galeforce

  • Mythic Passive Move Speed has decreased to 2% from 3%

Lich Bane

  • Item’s Move Speed has decreased to 8% from 10%
  • Item’s Ability Power has increased to 75 from 70

Prowler’s Claw

  • Item cooldown has increased to 90 from 60
  • Targets affected by Active – Sandswipe have changed to enemy champions specifically from any enemy unit

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Shureyla’s Battlesong

  • Move Speed of Active – Inspire changed to [30% Move Speed (doesn’t decay)] from [60% decaying (30% bottom threshold)

Stridebreaker

  • Removed! Active – Halting Slash now doesn’t dash 300 units
  • Active – Halting Slash – the ratio of AD damage dealt has doubled to 150% from 75%
  • Item slow effect has changed to [90%, decaying to 40% over 3 seconds] from [40% decaying over 2 seconds]
  • Active – Halting Slash’s cooldown has decreased to 15 seconds from 20 seconds
  • New! You can now cast Active – Halting Slash while moving Passive Move Speed of Heroic Gait has decreased to 20 from 30 Move Speed of Mythic Passive has decreased to 2% from 3% Item Health has doubled to 400 from 200

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Trinity Force

  • Item Move Speed on hit has decreased to 20 from 25
  • Attack Damage has increased to 35 from 30

Rune Changes

Nimbus Cloak

  • Rune Move Speed has decreased to 5-25% from 5-35

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New Champion Skins

Astronaut Corki – 1350 RP

Astronaut Maokai – 1350 RP

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Astronaut Rammus – 1350 RP

Astronaut Veigar – 1350 RP

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