
As the PlayStation 5 and Series X neared their arrival dates, many of the impending hardware improvements sounded similar. SSDs, 4K support, and improved framerates were expected from both, leaving casual gamers to wonder what the real differences would be.
Now that the consoles have arrived, developers have opened up about the challenges of developing for either system. Rocket League developer Psyonix told Eurogamer that the PS5 hardware makes adapting their flagship game for higher framerates much harder than on the Series X.
On the Series X, improving frame rates is a “minor patch,” whereas on the PS5, it “requires a full native port.” Psyonix was unable to dedicate the resources to upgrade the PS5 version, and for this reason, only the Series X edition of Rocket League will receive a full suite of next-generation upgrades.
These upgrades include two modes: Quality and Performance. In Quality mode, Rocket League runs at 4K at 60 FPS with HDR. In Performance mode, the game displays at 120 FPS at a maximum of 70% of 4K resolution, again with HDR. The PS5 version of Rocket League will only have the equivalent of Quality mode available.