‘Fortnite’ Makes A Big Update With 3 Very Surprising Vaultings – Forbes

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Fortnite

Credit: Epic Games

It’s funny, these things never concern assault rifles. They work at medium range and just sort of generally do what they’re supposed to, and they never need any massive buffs or nerfs. Shotguns? Shotguns are always causing trouble. Same with explosive weapons. No matter what happens, shotguns are usually up to no good. And they’re the subject of a rather surprising balance update that Epic dropped today, shortly after the major weekly patch and without much warning. It vaulted some popular weapons, including two of those pesky shotguns. From today’s blog post:

Vaulted

  • Combat Shotgun
  • Drum Shotgun
  • Proximity Launcher

Unvaulted

  • Suppressed Assault Rifle (Epic/Legendary)

Automatic Sniper

  • The Automatic Sniper was underperforming relative to some of the other Sniper Rifles. This adjustment to damage should make it more desirable as an alternative long-range weapon.

    • Increased damage from
      &nbsp; 31

      /
      33

      /
      35&nbsp;

      to
      &nbsp; 40

      /
      42

      /
      44

That’s big news, and I’m glad I completed some shotgun-centric challenges while I still had that handy drum shotgun to go nuts with. That’s not all we’re getting. In addition to a slight boost to pepper spiciness, Epic is continuing to tinker with the B.R.U.T.E. by reducing spawn rates in late-game circles while mainng them in early game circles. That makes sense to me: sometimes you get wasted in the early game and chalk it up to the randomness of battle royale, but the game is meant to slowly transition to being a pure contest of skill as the match goes on. So you keep the mech for those wilder early moments but let the skilled players do their thing later on.

We also got some adjustments to Retail Row, where fewer obelisks should make it a less valuable spot to drop and grab high-end loot.

It’s a pretty big balance adjustment here on a Thursday afternoon, but I think this one will be well-received by the community. Shotguns, again, are a perpetual headache, and I’m sure some will complain about not being able to run wild with them anymore. But the mech changes are what will likely get the best response. It’s sort of the story of a lot of these new items: they arrive overpowered and get slowly nerfed over the course of a season. I do wish that we could get closer to the mark right away, but that’s more than tricky when you’re balancing on the fly.

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Credit: Epic Games

It’s funny, these things never concern assault rifles. They work at medium range and just sort of generally do what they’re supposed to, and they never need any massive buffs or nerfs. Shotguns? Shotguns are always causing trouble. Same with explosive weapons. No matter what happens, shotguns are usually up to no good. And they’re the subject of a rather surprising balance update that Epic dropped today, shortly after the major weekly patch and without much warning. It vaulted some popular weapons, including two of those pesky shotguns. From today’s blog post:

Vaulted

  • Combat Shotgun
  • Drum Shotgun
  • Proximity Launcher

Unvaulted

  • Suppressed Assault Rifle (Epic/Legendary)

Automatic Sniper

  • The Automatic Sniper was underperforming relative to some of the other Sniper Rifles. This adjustment to damage should make it more desirable as an alternative long-range weapon.

    • Increased damage from
        31

      /
      33

      /
      35 

      to
        40

      /
      42

      /
      44

That’s big news, and I’m glad I completed some shotgun-centric challenges while I still had that handy drum shotgun to go nuts with. That’s not all we’re getting. In addition to a slight boost to pepper spiciness, Epic is continuing to tinker with the B.R.U.T.E. by reducing spawn rates in late-game circles while mainng them in early game circles. That makes sense to me: sometimes you get wasted in the early game and chalk it up to the randomness of battle royale, but the game is meant to slowly transition to being a pure contest of skill as the match goes on. So you keep the mech for those wilder early moments but let the skilled players do their thing later on.

We also got some adjustments to Retail Row, where fewer obelisks should make it a less valuable spot to drop and grab high-end loot.

It’s a pretty big balance adjustment here on a Thursday afternoon, but I think this one will be well-received by the community. Shotguns, again, are a perpetual headache, and I’m sure some will complain about not being able to run wild with them anymore. But the mech changes are what will likely get the best response. It’s sort of the story of a lot of these new items: they arrive overpowered and get slowly nerfed over the course of a season. I do wish that we could get closer to the mark right away, but that’s more than tricky when you’re balancing on the fly.

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